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STRIVE TOURNAMENTS

StriveGrips is expanding into the Competive Gaming circuit by hosting tournaments via Xbox One. These tourney's will be hosted by none other then the StriveGrips Team. The brackets are provided to show step-by-step each competitors progress, along with the next team they must face to advance to the finals. These matches are CWL rule based 4v4's. So bring your team and see who has what it takes to Strive above the competition . 

 

Rules are posted below. Not following the competition rules will resort in a instant disqualification for your team.

GAMEPLAY RULES

General Rules
  • All matches must be played in their entirety unless both teams agree to cancel the match.

  • Hosting: All matches should be played using the in-game private lobby. All matches will be hosted by agreement of both parties. In the event of a connection issue, the lobby host should be switched (all players leave the lobby and a new player joins first) until a suitable lobby host can be found. If no suitable lobby host can be found, the match should be cancelled. If you are experiencing any problems with the in game feature please submit a report to a admin.

  • Delay Between Rounds: Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

  • Playing Man Down: A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.

  • Team Killing: Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode  will  result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome

  • Tie Game: If a map results in a tie, the map will be replayed with the same sides and settings.

  • Lag Issue: If there is a lag issue, please finish out the map and show proof of every affected round(s)/map(s)

  • Disconnections: Games must be restarted if a Player disconnects in the first 30 seconds and/or before the first kill. All players must leave the match to end the game. Proof must be captured and provided in the event of a dispute. If a Player disconnects after the first 30 seconds and/or after the first kill, the map must be continued. The missing player may be reinvited to the game. The team with the missing player may not leave the game at the conclusion of the round that the disconnect occurred. If a team fully leaves the game due to a player disconnecting they will forfeit the map in question.

  • Restricted Items: In the event a player equips a restricted item they will only forfeit the map in question if they actively used it in the match. The burden of proof is on the opposing team to prove the item was used.  Leaving a match due to the opposing equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they are able to prove that it was actually used

  • No Shows: A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches. If you have a No Show issue, navigate to a admin and report after 15 minutes has passed. To receive a no show win, you must submit a report within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it as well.

  • In-Game Lobby Settings: Lobby rules set by the in-game integration take priority over the settings shown on this rules page. Should there be a problem with the in-game settings these matches will only be cancelled at staff members discretion. All matches must be played to completion and proof submitted after the match has completed.

Player Settings

· Max Health: 100 (Normal)

· Health Regeneration: Normal

· Tactical Sprint: Enabled

· Allow Revives: Disabled

· Show Enemy Death Location: Disabled

· Downed Health: N/A

· Downed Revive Health: N/A

· Downed Bleedout Timer: N/A

· Downed Revive Time: N/A

· Downed Give Up Time: N/A

In-game Rules General

In Game Rules

Maps & Modes List

Search & Destroy           

  •  Arklov Peak

  •  Azhir Cave

  •  Gun Runner

  •  Hackney Yard

  •  Piccadilly

  •  Rammaza

  •  St. Petrograd

 

Domination

  •  Gun Runner

  •  Hackney Yard

  •  Rammaza

  •  St. Petrograd

Hardpoint

  •  Arklov Peak

  •  Azhir Cave

  •  Gun Runner

  •  Hackney Yard

  •  Rammaza

  •  St. Petrograd

 

 

Gunfight

  • Docks

  • Gulag Showers

  • Hill

  • King

  • Pine

  • Speedball

  • Stack

Mode Specific Rules

Mode Specific Rules

Gunfight 

Plays under the default rule setting but the match time is increased to 1:00

Hardpoint
Search & Destroy

Games Rules

Game Settings

· Time Limit: 5 Minutes

· Score Limit: 250 Points

· March Start Time: 15 Seconds

· Skip Infil: Disabled

· Codcaster: Enabled

Advanced Settings

· Points Per Kill: 0 Points

· Points Per Death: 0 Points

· Headshot Bonus Points: 0 Points

· Killstreak Kill Bonus Points: 0 Points

· Time to Capture Zone: Instant

· Zone Lifetime: 1 Point

· Initial Activation Delay Time: 30 Seconds

· Activation Delay Time: Disabled

· Location Order: Linear

· Scoring: Constant

· Pause Time: Enabled

· Capture Team Spawn Delay: Enabled

Player Settings

· Number of Lives: Unlimited

· Max Health: 100 (Normal)

· Health Regeneration: Normal

· Tactical Sprint: Enabled

· Allow Revives: Disabled

· Show Enemy Death Location: Disabled

· Downed Health: N/A

· Downed Revive Health: N/A

· Downed Bleedout Timer: N/A

· Downed Revive Time: N/A

· Downed Give Up Time: N/A

Game Rules

Game Settings

· Round Time Limit: 2 M : 00 S

· Round Win Limit: 6 Rounds

· Win By Two Rule: Disabled

· Win By Two Max Rounds: N/A

· Round Switch: Every Round

· Match Start Time: 15 Seconds

· Round Start Time: 10 Seconds

· Skip Infil: Disabled

· Practice Round: Disabled

· Codcaster: Enabled

Advanced Settings

· Bomb Timer: 45 Seconds

· Plant Time: 5 Seconds

· Defuse Time: 7.5 Seconds

· Multi Bomb: Disabled

· Silent Plant: Enabled

· Reset Plant/Defuse Progress: Enabled

Player Settings

· Number of Lives: 1 Life

· Max Health: 100 (Normal)

· Health Regeneration: Normal

· Tactical Sprint: Enabled

· Allow Revives: Disabled

· Show Enemy Death Location: Disabled

· Downed Health: N/A

· Downed Revive Health: N/A

· Downed Bleedout Timer: N/A

· Downed Revive Time: N/A

· Downed Give Up Time: N/A

Domination 

Game Rules 

Game Settings

· Round Limit: 2 Rounds

· Round Switch: Every Round

· Round Time Limit: 6 Minutes

· Round Score Limit: Unlimited

· Match Start Time: 15 Seconds

· Round Start Time: 10 Seconds

· Skip Infil: Disabled

· Codcaster: Enabled

Advanced Settings

· Points Per Kill: 0 Points

· Points Per Death: 0 Points

· Headshot Bonus Points: 0 Points

· Killstreak Kill Bonus Points: 0 Points

· Time to Capture Zone: 10 Seconds

· Zones Required to Score: 1 Zone

· Points Per Zone: 1 Point

· Objective Scaler: x4

· Flags Enable Kill Scoring: Disabled

· Starting Flags Captured: Disabled

Player Settings

· Number of Lives: Unlimited

· Max Health: 100 (Normal)

· Health Regeneration: Normal

· Tactical Sprint: Enabled

· Allow Revives: Disabled

· Show Enemy Death Location: Disabled

· Downed Health: N/A

· Downed Revive Health: N/A

· Downed Bleedout Timer: N/A

· Downed Revive Time: N/A

· Downed Give Up Time: N/A

Restrictions &  Ban List

Primary Weapons

· LMG (All)

· M91

· PKM

· MG34

· L86A2

· Shotgun (All)

· Model 680

· R9-0 Shotgun

· 725 

· Orgin 12 Shotgun

· Melee

· Riot Shield

 

Secondary Weapons

· Launchers (All)

· RPG-7

· PILA

· JOKR

· Strela-P

Attachments

· Underbarrel

· M203 40mm Concussive

· M203 40mm Smokescreen

· M203 40mm Recon

· M203 40mm High-Explosive

· M203 40mm Flash

· M203 40mm Incendiary

· 12 Gauge Deputy

 Perks

· Frangible - Wounding

Equipment

Lethal

· Claymore

· C4

· Molotov Cocktail

· Proximity Mine

Tactical

· Heartbeat Sensor

· Gas Grenade

· Snapshot Grenade

· Stim

Perks

Perk 1

· Overkill

Perk 2

· High Alert

· Kill Chain

· Restock

Perk 3

· Shrapnel

· Tracker

 

Field Upgrades

· Recon Drone

· Stopping Power

· Weapon Drop

· Tactical Insertion

· Deployable Cover

Kill Streaks

3 Kill

· Personal Radar

· Shield Turret

4 Kill

· Counter UAV

· UAV

· Care Package

7 Kill

· IAV

· Sentry

· Wheelson

8 Kill

· Emergency Airdrop

10 Kill

· White Phosphorous

12 Kill

· Advanced UAV

15 Kill

· Juggernaut

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